Published inUX CollectiveImproving the interaction design in Luigi’s Mansion 3A great game hindered by poor controlsJan 30, 2021Jan 30, 2021
Published inUX CollectiveWhat Super Mario Odyssey taught me about UX design (part II)This is the conclusory article in a two-part series. Here I discuss how feedback is designed in a meaningful and effective way in…May 22, 2020May 22, 2020
Published inUX CollectiveWhat Super Mario Odyssey taught me about UX DesignThis article serves as Part 1 of 2. Here I’ll unpack the shared user onboarding principles between digital products and the critically…May 8, 20201May 8, 20201